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Design Patterns in Python

Design patterns adapted to Python. Most GoF patterns are simpler in Python; some are unnecessary. FIND_VIDEO: search 'python design patterns pythonic SOLID' — recommended channel: ArjanCodes / mCoding. Aim for 10 min or under.

23 minutesVideo LessonPDF notes
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Key moments

  1. Design Pattern Categories — Introduces Gang of Four background and defines Creational, Structural, and Behavioral categories.
  2. Singleton Pattern — Explains how to restrict class instantiation to a single global instance using static methods.
  3. Prototype Pattern — Demonstrates cloning existing objects via prototype delegation and flat prototype chains.
  4. Builder Pattern — Illustrates constructing complex objects step-by-step using method chaining returning instance references.
  5. Factory Pattern — Shows how to delegate conditional object instantiation away from direct constructor calls.
  6. Facade Pattern — Covers simplifying interactions with complex subsystems by wrapping them in a unified high-level interface.
  7. Proxy Pattern — Explains wrapping objects with handler traps to intercept read and write operations for side effects.
  8. Iterator Pattern — Walks through implementing custom pull-based sequence iteration with standard iterator protocol symbols.
  9. Observer Pattern — Details push-based one-to-many communication systems using subscription and broadcast mechanisms.
PDF notes

Frequently asked questions

Why is the classic Singleton pattern often discouraged in dynamic languages?

Module systems and top-level object literals already enforce single-instance state globally without requiring private constructors and static accessors.

What is the key functional difference between Iterator and Observer?

Iterator is a pull-based pattern where the consumer requests items sequentially, whereas Observer is a push-based pattern where the subject broadcasts updates to subscribers.

How does a Proxy differ from a Facade?

A Proxy maintains the same interface as its target object to intercept and control operations, while a Facade creates a new, simplified interface over multiple underlying subsystems.

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